Hogwarts Legacy

Overview

U+ for Hogwarts Legacy is an end to end overhaul with significant focus on improving Raytracing visuals and performance. It includes custom RT systems and tuned color grading presets.

Game Tips

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
Bloom game/0-3   Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
ContactShadows game,flickery,floaty   by default game has flickery contact shadows, this is distracting, alternative is to make the contact shadows more floaty
DebugLogging off,on   enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime
Denoising game,none,no_rr_1,no_rr_2,rayreconstruction F10 Controls denoising method. none=raw reflections (specular but sharp), no_rr_1=standard denoising, no_rr_2=spatial filtering only, rayreconstruction=DLSS Ray Reconstruction. Use RTShadowQuality to control shadow/AO sample counts.
DepthOfField game,off,on,on_less_blurry   depth of field control - off reduces noise in cutscenes
DynamicLighting off,on F5 required for RT skylight - controls skylight parameters based on 430 tuned locations, modifies RT radius based on location, turns off certain features in some game locations, increases RT settings when flying
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
Fog game,off,on F7 Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LightDrawDistance game,x1_0,x1_5,x2_0,x2_5,x3_0   light draw distance scale
LightingMode game,ssao,ssgi,rtao,gtao F4 game/ssao/ssgi/rtao/gtao
LightingPreset vanilla,vanillatweaked,realism,fantasy,harys,fairytale,darkmoor F3 vanillatweaked/realism/fantasy/harys/fairytale/darkmoor/vanilla
MotionBlur game/0-1   U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
RTAllOfTheLights game,off,on_high,on_epic   force all light sources to cast shadows and RT shadows, on epic increases the limit of max RT shadowed lights
RTShadowQuality game,veryhigh,epic   RT shadow and AO samples per pixel. Ignored when Denoising=rayreconstruction (RR uses 1 sample)
RTSkyLight game,off,on F8 Raytraced skylight - ray reconstruction is required
RTWater game,off,on F9 Raytraced water
ReflectionSmoothness game/0.0-2.0   Reflection smoothness (0.0-2.0, vanilla = 1.5, default = 1.0) - different values may be better with different denoising, for example no denoising with 0.4
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
VSync game,off,on   allow forcing vsync - helps latency in some games
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
Vignette game,off,on   vignette effect control

Troubleshooting

U+ 2.0

This game is built on the U+ 2.0 framework which supports the following new features:

Feature Overview