Persona3Reload
Overview
U+ for Persona 3 Reload is focused on maximizing the visual fidelity of the game and providing much more customization to users.
Game Tips
- Enabling all of the RT features is expensive relative to the base game
- Strongly recommend increasing shadow quality
- RTAO will be slightly noisy but looks good, it will cause the windows in Tartarus to be darker too
Add-ons
- EnableRT: Prevents the game from constantly disabling RT reflections when loading levels
- TAASamples: Overrides the game forcing 2 TAA samples on level load and increases to 8
Configuration
| Setting | Options | Keybind | Description |
|---|---|---|---|
| Bloom | game/0-3 | Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default) | |
| ChromaticAberration | game,off,on | Recommend disabling in most games as it often just blurs the image for no benefit | |
| Denoising | game,none | allows turning reflection denoising off which can look better | |
| DepthOfField | game,off,on,on_less_blurry | depth of field control - off reduces noise in cutscenes | |
| EnableKeybinds | off,on | Enables individual setting keybinds if they are available, does not change global keybinds | |
| ExtendedFogQuality | game,epic,ultra,insane | extended volumetric fog quality settings | |
| FilmGrain | game,off,on | film grain effect control | |
| Fog | game,off,on | Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections) | |
| LODBias | game,off,minuspoint5,minus1,minus1point5,minus2 | Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others | |
| LODDistanceScale | game,high,veryhigh,epic,ultra,insane | Draw static meshes and foliage at higher quality further away | |
| MotionBlur | game/0-1 | U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2 | |
| PostProcessingTonemapperPreset | game,vanilla,morecontrast | CTRL+F6 | more_contrast setting can add more depth to the scene |
| RayTracedAmbientOcclusion | game,off,on | enables RTAO | |
| RayTracedReflections | game,off,on | enables RT shadows | |
| ReduceInputLatency | game,off,on | reduce input latency at potential FPS cost if not GPU bound | |
| ReflectionBias | game/0-1 | F9 | Adds smoothing to reflections to make them more mirror like, a small amount is usually beneficial |
| ReflectionQuality | game,high,veryhigh,epic,insane | F10 | Allows more surfaces to be included in reflections, in some games increasing this can cause some noise |
| SSGI | game,on | enable SSGI | |
| ScalabilityAntiAliasingQuality | game,low,medium,high,epic | AntiAliasing quality - more granular control of graphics settings | |
| ScalabilityEffectsQuality | game,low,medium,high,epic | Effects quality - more granular control of graphics settings | |
| ScalabilityFoliageQuality | game,low,medium,high,epic | Foliage quality - more granular control of graphics settings | |
| ScalabilityPostProcessQuality | game,low,medium,high,epic | Post Process quality - more granular control of graphics settings | |
| ScalabilityShadingQuality | game,low,medium,high,epic | Shading quality - more granular control of graphics settings | |
| ScalabilityShadowQuality | game,low,medium,high,epic | Shadow quality - more granular control of graphics settings | |
| ScalabilityTextureQuality | game,low,medium,high,epic | Texture quality - more granular control of graphics settings | |
| ScalabilityViewDistanceQuality | game,low,medium,high,epic | View Distance quality - more granular control of graphics settings | |
| ScreenPercentage | game/50-100 | Screen percentage changes the internal render resolution (50-100) - set this to something a bit lower than 100 if you need more FPS with all of the RT effects | |
| Sharpness | game/0-1 | Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade | |
| SkylightIntensity | game/0-3 | Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors | |
| TemporalAAQuality | game,high,epic,high_gen5,epic_gen5 | increase TAA quality - gen5 is more stable and costs more | |
| ViewDistanceScale | game,one,two,three,four | increases view distance scale, affects foliage most noticeably | |
| Vignette | game,off,on | F3 | vignette effect control |
| VolumetricFog | game,off,on,on_disable_emissive | F5 | Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out |
U+ 2.0
This game is built on the U+ 2.0 framework which supports the following new features:
- Vanilla toggle (ALT + F2 default)
- Configurable keybinds (configurable via UPM)
- Full set of presets that are generated on game launch (integrates with UPM)
- Numeric settings
- Overlay integration (UPM overlay)
- Dynamic FPS
- Latest UE4SS features
- And more