The Ascent
Overview
U+ for The Ascent is focused on enhancing the strong visuals of the base game and providing quality of life features such as removing black bars, lens dirt, removing character lighting, and controlling FOV.
Game Tips
- TuneLightSources removes the character lighting
- RemoveBlackBars for Ultrawide
- FOV control - 75 for ultrawide is what it should be, press F10 to reset to default for cutscenes or inventory, F12 to reapply FOV
- RTAOQuality can reduce AO noise
- Recommend denoising none for better reflections
- NoLensDirt addon will remove lens dirt effect
- TuneLightSources might cause instability, disable if you experience a crash
Add-ons
- NoBlackBars: Removes black bars on ultrawide
- NoCharacterLight: Removes permanent character lighting
- NoLensDirt: Removes lens dirt effect
Configuration
| Setting | Options | Keybind | Description |
|---|---|---|---|
| AutoApplyConfig | off,on | automatically reload settings when config changes - primarily to be used with the UPM overlay | |
| Bloom | game/0-3 | Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default) | |
| ChromaticAberration | game,off,on | Recommend disabling in most games as it often just blurs the image for no benefit | |
| DebugLogging | off,on | enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime | |
| Denoising | game,none | allows turning reflection denoising off which can look better | |
| DepthOfField | game,off,on | depth of field control | |
| EnableKeybinds | off,on | Enables individual setting keybinds if they are available, does not change global keybinds | |
| ExtendedFogQuality | game,epic,ultra,insane | extended volumetric fog quality settings | |
| ExtendedShadowQuality | game,epic,ultra,insane | increases shadow resolution | |
| FOV | game/65-130 | Field of view (65-130, game = use game default) - use F10 to reset to game default for cutscenes, F12 to reapply | |
| FilmGrain | game,off,on | film grain effect control | |
| Fog | game,off,on | Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections) | |
| LODBias | game,off,minuspoint5,minus1,minus1point5,minus2 | Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others | |
| LODDistanceScale | game,high,veryhigh,epic,ultra,insane | Draw static meshes and foliage at higher quality further away | |
| LensFlare | game,off,on | Allows disabling lens flare | |
| MotionBlur | game/0-1 | U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2 | |
| PostProcessingTonemapperPreset | game,vanilla,morecontrast | CTRL+F6 | more_contrast setting can add more depth to the scene |
| RTAOQuality | game,epic,ultra,insane | increase number of samples per pixel to reduce noise | |
| ReduceInputLatency | game,off,on | reduce input latency at potential FPS cost if not GPU bound | |
| ReflectionQuality | game,epic,ultra | Allows more surfaces to be included in reflections, in some games increasing this can cause some noise | |
| Sharpness | game/0-1 | Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade | |
| SkylightIntensity | game/0-3 | Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors | |
| ViewDistanceScale | game,one,two,three,four | increases view distance scale, affects foliage most noticeably | |
| Vignette | game,off,on | F3 | vignette effect control |
| VolumetricFog | game,off,on,on_disable_emissive | F5 | Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out |
U+ 2.0
This game is built on the U+ 2.0 framework which supports the following new features:
- Vanilla toggle (ALT + F2 default)
- Configurable keybinds (configurable via UPM)
- Full set of presets that are generated on game launch (integrates with UPM)
- Numeric settings
- Overlay integration (UPM overlay)
- Dynamic FPS
- Latest UE4SS features
- And more