The Ascent

Overview

U+ for The Ascent is focused on enhancing the strong visuals of the base game and providing quality of life features such as removing black bars, lens dirt, removing character lighting, and controlling FOV.

Game Tips

Add-ons

Configuration

Setting Options Keybind Description
AutoApplyConfig off,on   automatically reload settings when config changes - primarily to be used with the UPM overlay
Bloom game/0-3   Bloom intensity (0.0 = off, 1.0 = default, 2.0 = double, game = use game default)
ChromaticAberration game,off,on   Recommend disabling in most games as it often just blurs the image for no benefit
DebugLogging off,on   enable verbose debug logging to UE4SS console - use ALT+D to toggle at runtime
Denoising game,none   allows turning reflection denoising off which can look better
DepthOfField game,off,on   depth of field control
EnableKeybinds off,on   Enables individual setting keybinds if they are available, does not change global keybinds
ExtendedFogQuality game,epic,ultra,insane   extended volumetric fog quality settings
ExtendedShadowQuality game,epic,ultra,insane   increases shadow resolution
FOV game/65-130   Field of view (65-130, game = use game default) - use F10 to reset to game default for cutscenes, F12 to reapply
FilmGrain game,off,on   film grain effect control
Fog game,off,on   Turns fog on or off, if on_with_lumen is provided then it allows enabling fog in lumen space (GI and reflections)
LODBias game,off,minuspoint5,minus1,minus1point5,minus2   Forces textures to be higher resolution, -0.5 is the safest, more can cause frequency patterns to appear, some games benefit from more than others
LODDistanceScale game,high,veryhigh,epic,ultra,insane   Draw static meshes and foliage at higher quality further away
LensFlare game,off,on   Allows disabling lens flare
MotionBlur game/0-1   U+ improves motion blur quality in every game by default, recommend a small amount of blur ~0.2
PostProcessingTonemapperPreset game,vanilla,morecontrast CTRL+F6 more_contrast setting can add more depth to the scene
RTAOQuality game,epic,ultra,insane   increase number of samples per pixel to reduce noise
ReduceInputLatency game,off,on   reduce input latency at potential FPS cost if not GPU bound
ReflectionQuality game,epic,ultra   Allows more surfaces to be included in reflections, in some games increasing this can cause some noise
Sharpness game/0-1   Control UE tonemapper sharpness - recommend setting this to 0 and using RCAS through reshade
SkylightIntensity game/0-3   Skylight is a flat amount of light added to the scene, it mostly effects outdoors unless a game uses it to light interiors
ViewDistanceScale game,one,two,three,four   increases view distance scale, affects foliage most noticeably
Vignette game,off,on F3 vignette effect control
VolumetricFog game,off,on,on_disable_emissive F5 Turns volumetric fog on or off, if on_disable_emissive is provided - it disables the emissive component of fog which can cause fog to be overly intense and washed out

U+ 2.0

This game is built on the U+ 2.0 framework which supports the following new features:

Feature Overview